Generative Adversarial Networks (GANs) involve a unique training methodology that consists of two neural networks, the Generator and the Discriminator, which are trained simultaneously through a competitive process. The Generator creates new data instances, while the Discriminator evaluates them against real data, learning to distinguish between genuine and generated samples. This adversarial process can be described mathematically by the following minimax game:
Here, represents the distribution of real data and is the distribution of the input noise used by the Generator. Through iterative updates, the Generator aims to improve its ability to produce realistic data, while the Discriminator strives to become better at identifying fake data. This dynamic continues until the Generator produces data indistinguishable from real samples, achieving a state of equilibrium in the training process.
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