The Minimax algorithm is a decision-making algorithm used primarily in two-player games such as chess or tic-tac-toe. The fundamental idea is to minimize the possible loss for a worst-case scenario while maximizing the potential gain. It operates on a tree structure where each node represents a game state, with the root node being the current state of the game. The algorithm evaluates all possible moves, recursively determining the value of each state by assuming that the opponent also plays optimally.
In a typical scenario, the maximizing player aims to choose the move that provides the highest value, while the minimizing player seeks to choose the move that results in the lowest value. This leads to the following mathematical representation:
By systematically exploring this tree, the algorithm ensures that the selected move is the best possible outcome assuming both players play optimally.
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