A* Search is an informed search algorithm used for pathfinding and graph traversal. It utilizes a combination of cost and heuristic functions to efficiently find the shortest path from a starting node to a target node. The algorithm maintains a priority queue of nodes to be explored, where each node is evaluated based on the function . Here, is the actual cost from the start node to node , and is the estimated cost from node to the target (heuristic).
A* is particularly effective because it balances exploration of the search space with the best available information about the target location, allowing it to typically find optimal solutions faster than uninformed algorithms like Dijkstra's. However, its performance heavily depends on the quality of the heuristic used; an admissible heuristic (one that never overestimates the true cost) guarantees optimality of the solution.
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