The Dijkstra algorithm and the A* algorithm are both popular methods for finding the shortest path in a graph, but they have some key differences in their approach. Dijkstra's algorithm focuses solely on the cumulative cost from the starting node to any other node, systematically exploring all possible paths until it finds the shortest one. It guarantees the shortest path in graphs with non-negative edge weights. In contrast, the A* algorithm enhances Dijkstra's approach by incorporating a heuristic that estimates the cost from the current node to the target node, allowing it to prioritize paths that are more promising. This makes A* usually faster than Dijkstra in practice, especially in large graphs. The efficiency of A* heavily depends on the quality of the heuristic used, which should ideally be admissible (never overestimating the true cost) and consistent.
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