Zobrist Hashing is a technique used for efficiently computing hash values for game states, particularly in games like chess or checkers. The fundamental idea is to represent each piece on the board with a unique random bitstring, which allows for fast updates to the hash value when the game state changes. Specifically, the hash for the entire board is computed by using the XOR operation across the bitstrings of all pieces present, which gives a constant-time complexity for updates.
When a piece moves, instead of recalculating the hash from scratch, we simply XOR out the bitstring of the piece being moved and XOR in the bitstring of the new piece position. This property makes Zobrist Hashing particularly useful in scenarios where the game state changes frequently, as the computational overhead is minimized. Additionally, the randomness of the bitstrings reduces the chance of hash collisions, ensuring a more reliable representation of different game states.
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